During the planning stage of each round, the players look at what passengers they have waiting at airports and discuss who will pickup which passengers and which routes they will take to deliver them.
The game is played over a series of rounds in which players plan and then execute actions. The game is lost if 3 or more complaints are made against the airlines, which happens when travellers are left waiting for too long at an airport. The game is collectively won when the players successfully deliver all passengers over three rounds of increasing difficulty. Now Boarding is a cooperative pick-up and deliver game where players are tasked with delivering passengers to their destinations in a timely manner. flight map (with important landmarks included) How does it work? Having played a Kicksterter copy of Now Boarding at a local meetup, I was keen to pick this up when I saw it. For this reason I have had a bit of trouble getting my hands on Fowers’ games in Australia, but recently they seem to have made their way into distribution and have showed up at my local game stores. The company has a unique approach to publication, self publishing their games and making them primarily available via their web store to cut down on overheads. Now Boarding is one of the recent publications from Fowers Games (previous titles include Paperback, and Burgle Bros), a small company run by Tim Fowers. If one company drops the ball and too many people complain, the whole industry could collapse!Ģ-5 Players| 45 Minutes| Designed by Tim Fowers Of course, getting people where they need to go quickly is the number one priority. Despite this, air travel is relatively new, and as such the various companies involved in the industry need to work together in order to show a good face to all travellers and provide the best service possible, even if it means working together. It’s the golden age of the skies! Air travel is cheap and plentiful, and airlines are competing to provide the most attractive tickets to prospective travellers.